Kinetic Visualization
Motion provides strong visual cues for the perception of shape and depth, as demonstrated by cognitive scientists and visual artists. This paper presents a novel visualization technique -- kinetic visualization -- using particle systems to add supplemental motion cues which can aid in the perception of shape and spatial relationships of static objects. Based on a set of rules following perceptual and physical principles, particles flowing over the surface of an object not only bring out, but also attract attention to essential shape information of the object that might not be readily visible with conventional rendering that uses lighting and view changes.
Replacing still images with animations in this fashion, we demonstrate with both surface and volumetric models in a video that in many cases the resulting visualizations effectively enhance the perception of three-dimensional shape and structure. The results of a preliminary user study that we have conducted also show clear evidence that the supplemental motion cues helped.
Download the papers here:
SIGGRAPH 2002 Sketches abstract (4Mb)
IEEE Visualization 2002 Conference paper (4Mb)
An extended version of the paper (to appear in IEEE TVCG 2003) (9Mb)

Feature-Enhanced Visualization of Multidimensional, Multivariate Volume Data Using Non-photorealistic Rendering Techniques
This paper presents a set of feature enhancement techniques coupled with hardware-accelerated non-photorealistic rendering for generating more perceptually effective visualization of multidimensional, multivariate volume data, such as those obtained from typical computational fluid dynamics simulations. For time-invariant data, one or more variables are used to either highlight important features in another variable, or add contextural information to the visualization.
For time-varying data, rendering of each time step also takes into account the values at neighboring time steps to reinforce the perception of the changing features in the data over time. With hardware-accelerated  rendering, interactive visualization becomes possible leading to increased explorability and comprehension of the data.

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Pacific Graphics 2002 Conference paper (15Mb)

Visualizing Very Large-Scale Earthquake Simulations
This paper presents a parallel adaptive rendering algorithm and its performance for visualizing time-varying unstructured volume data generated from large-scale earthquake simulations. The objective is to visualize 3D seismic wave propagation generated from a 0.5 Hz simulation of the Northridge earthquake, which is the highest resolution volume visualization of an earthquake simulation performed to date. This scalable high-fidelity visualization solution we provide to the scientists allows them to explore in the temporal, spatial, and visualization domain of their data at high resolution.
This new high resolution explorability, likely not presently available to most computational science groups, will help lead to many new insights. The performance study we have conducted on a massively parallel computer operated at the Pittsburgh Supercomputing Center helps direct our design of a simulation-time visualization strategy for the higher-resolution, 1Hz and 2 Hz, simulations.

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Super Computing 2003 Conference paper (7Mb)

SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
Parallel volume rendering others a feasible solution to the large data visualization problem by distributing both the data and rendering calculations among multiple computers connected by a network. In sort-last parallel volume rendering, each processor generates an image of its assigned subvolume, which is blended together with other images to derive the final image. Improving the eficiency of this compositing step, which requires interprocesssor communication, is the key to scalable, interactive rendering.
The recent trend of using hardware-accelerated volume rendering demands further acceleration of the image compositing step. This paper presents a new optimized parallel image compositing algorithm and its performance on a PC cluster. Our test results show that this new algorithm others significant savings over previous algorithms in both communication and compositing costs. On a 64-node PC cluster with a 100BaseT network interconnect, we can achieve interactive rendering rates for images at resolutions up to 1024x1024 pixels at several frames per second.
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Parallel Visualization and Graphics 2003 Conference paper (2Mb)

© 2003-2005 Aleksander Stompel
Last updated February 7, 2005