My Resume
Education
Master of Science, Computer Science.
University of California, Davis, September 2003.
Graduate GPA: 3.92
Master’s Thesis: SLIC - Scheduled Linear Image Compositing Algorithm for Parallel Volume Rendering.
Bachelor of Science, Computer Science & Engineering.
University of California, Davis, March 2002.
Graduated with Highest Honors
Undergraduate Cumulative GPA: 3.86 / 4.00
Undergraduate Major GPA: 3.95 / 4.00
Relevant Coursework - Graduate Level
- Computer Animation (prof. Nelson Max)
- Advanced Computer Graphics (prof. Kwan-Liu Ma)
- Principles of Virtual Reality (prof. Ken Joy, Falko Kuester)
- Advanced Visualization (prof. Bernd Hamann)
- Distributed Operating System Models (prof. Felix Wu)
Relevant Skills
- Programming Languages: C/C++/C#, Java, Pascal, 80x86 and MIPS Assembly Languages, Pixel & Vertex Shader languages.
- Operating Systems: Windows, Unix/Linux.
- APIs: OpenGL, Direct3D, MPI, Win/MFC.
- Scientific Visualization skills: Isosurface generation, Volumetric Rendering, Particle Systems, NPR techniques.
- Tools: MS Visual Studio, P4, DevTrack, 3DS Max, Maya, Cinema 4D, Photoshop, Paint Shop Pro, Dreamweaver, RoboHelp, and so on.
- Other: HTML/CSS, Java Servlets, Flash, SQL Databases, TCP/IP, Distributed Computing, UI Design.
Work Experience
-
April 2014 - Present. Developer at Microsoft (HoloLens).
- August 2007 - December 2014. Freelancer with MAXON.
- Designing and developing the built-in photo-realistic renderer within Cinema 4D.
- Global Illumination.
- Biased and unbiased rendering code.
- REYES rendering.
- Rendering natural phenomena.
- IES lights.
- Subsurface scattering.
- Hair rendering.
- Acceleration structures.
- All the regular renderer work.
-
June 2005 - Present. Freelancer with Pangolin.
- Designing and developing a complete 3D Modeling and Animation solution customized for laser presentations.
-
May 2004 - Present. Independent developer, founder of 4D Blue.
-
Company devoted to developing simple, yet complete 3D modeling, animation, and rendering software for small development companies and 3D graphics amateurs around the world.
-
July 2003 - May 2004. Software Engineer. Electronic Arts - Maxis.
- UI Design and implementation.
- 3DS Max plugins maintance and enhancements.
- Production tools design, implementation, and maintance.
-
December 2000 – July 2003. Research Assistant. CIPIC - Visualization and Graphics Research Group. UC Davis.
- Scientific Visualization – Isosurfaces, Volumetric Rendering, Particle Systems, NPR techniques.
- Parallel techniques for volume rendering and image compositing (16 – 512 nodes)
- Hardware Accelerated real-time volume rendering.
-
July 2001 – September 2001. Microsoft Intern – Software Design Engineer in Test.
- Implementing automated test suites for Direct3D.
- Implementing D3D API call logger.
Publications
- Aleksander Stompel, Falko Kuester, and Ken Joy.
“VUI - Towards Intuitive User Interface Design for Virtual Reality Environments”.
Presented at the UC Davis Student Workshop for Computing, 2001.
- Aleksander Stompel, Eric Lum, and Kwan-Liu Ma.
“Feature-Enhanced Visualization of Multidimensional, Multivariate Volume Data Using Non-photorealistic Rendering Techniques”.
Presented at the UC Davis Student Workshop for Computing, 2002.
- Eric Lum, Aleksander Stompel, and Kwan-Liu Ma.
“Motion-Based Shape Illustration”
Presented at the SIGGRAPH 2002 Sketches and Applications.
- Aleksander Stompel, Eric Lum, and Kwan-Liu Ma.
“Feature-Enhanced Visualization of Multidimensional, Multivariate Volume Data Using Non-photorealistic Rendering Techniques”.
Proceedings of the Pacific Graphics 2002 Conference.
- Eric Lum, Aleksander Stompel, and Kwan-Liu Ma.
“Kinetic Visualization”.
Proceedings of the IEEE Visualization 2002 Conference.
- Eric Lum, Aleksander Stompel, and Kwan-Liu Ma.
“Kinetic Visualization” (extended version)
Published in IEEE TVCG 2003.
- Aleksander Stompel, Kwan-Liu Ma, Eric Lum, J. Ahrens, and J. Patchett.
“SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering”.
Proceedings of Parallel Visualization and Graphics 2003 Conference.
- Aleksander Stompel, Kwan-Liu Ma, J. Bielak, O. Ghattas, and E. Kim.
“Visualizing Large-Scale Earthquake Simulations”.
Proceedings of the Supercomputing 2003 Conference.