My project for Pangolin

Beyond 3D is a complete 3D environment for modeling, animation and rendering. As part of Beyond, it specializes in laser animations and thus offers certain unique features to aid the creative process while retaining simplicity in the workflow. Laser shows, due to the limitations of the technology, tend to be limited on geometry while focusing on performance. Complex shading and textures are rarely used as they can't be fully visualized. A large range of basic shapes and curves is available, plus multiple generators that combine various objects to create another objects or groups of objects. Each object can be modified with a large number of modifiers and deformations. All parameters of the scene can be key-frame animated and later on adjusted in the Animation Editor. More complex shapes can be created in the Curves and Surfaces editors. As the whole UI is my custom code, it can be adjusted and customized as needed, including support for various color schemes. Importing external scenes is supported with the FBX exchange. It is a stand alone application and the communication with Beyond is performed using Windows messaging. While Beyond 3D is a component of the larger Beyond suite and is being developed under a contract agreement with Pangolin, I still maintain most of the IP rights to it and its source code.

I will gladly offer a demonstration of Beyond 3D during the interviews, as it is impossible to fully describe it and all its features here.

Please click on the images below for screen captures of Beyond 3D. In normal operation the "line drawings" would be displayed using laser projector.